Exit

Kitchen

I prepared this scene some months ago for a “product visualization” (here absent). I decided to work again on it bringing some changes; the use of the well known “filmic” color management is the most important one. CREDITS: Textures – Poliigon.com Frying pan – CC-BY, Blendswap by sleem Salt shaker – CC-BY, Blendswap by Jay-Artist […]

Read more Like this post0

“Minimalist interior scene” on top Poliigon renders!

Do you remember one of my last rendering called “Minimalist interior scene“? I’m glad to tell you that… it’s on the “Top Poliigon renders from November 2016”!! You can see the complete gallery clicking here or you can see the screenshot below. Thanks to Andrew Price for sharing my work.)

Read more Like this post0

Minimalist interior scene

Some weeks ago, while searching on the web, I found an interesting website for people that deal with 3d graphics. “Dimensiva“, this is its name, makes tons of high quality free 3d models (both for personal and commercial purpose!) available. But there is a problem for people that use Blender as I do: assets are […]

Read more Like this post0

Hotel room

After creating a group of scenes dedicated to nature and “PBR materials” studies, I’m presenting a new scene dedicated to architecture: this scene represents an hotel room consisting of an entrance, a bedroom and a bathroom. I started creating this scene several months ago, then I abandoned it to work on other projects. A month […]

Read more Like this post0

Sunset lamp

The scene I’m presenting today is inspired by an installation I saw some days ago on Fubiz.net. It’s titled “Skirting Board Sunset” and it was created by dutch designer Helmut Smits: this object, made of Perspex (an acrylic material) and with a LED lamp inside, remember the sunset; its reflections on the floor remember sun […]

Read more Like this post0

“Microcosm” on Blender Cycles Gallery!

Do you remember my last scene “Microcosm (spider secret world)“? I’m proud to say that… it’s on Blender Cycles Gallery!! You can watch the Gallery clicking here or on the screenshot below. Thanks to Ton Roosendaal for sharing my work. 🙂

Read more Like this post0

Microcosm

For our eyes it represents just a small tree suspended between olive trees; for another creature it represents a small world. Credits: Software – Blender; Render engine – Cycles; Post processing – Blender + Gimp; Olive trees (except materials and close-up bonsai tree) – free olive tree pack vol1, by Sergio Mereces; Grass – the […]

Read more Like this post1

Levitating blue marble

I imagined this scene after seeing Andrew Price‘s tutorial “How to make earth in blender (cycles)”. Differently from it, I created an interior scene, in which a levitating globe is replaced by an iper-realistic Earth: therefore the scene title is “Levitating blue marble”; the reference, obviously, is the well-known image taken by Apollo 17 crew […]

Read more Like this post0

Trullo v2

Maybe someone of you remembers the 3d model and render of a “trullo” (a small stone building) published here less than a year ago. During last weeks I decided to work again on that scene and make some changes and improvements, thanks to the bigger experience in modeling, materials creation, post-processing and generally in the use of […]

Read more Like this post0

Corten steel

Read more Like this post1
Close
Go top
error: Content is protected !! - Il contenuto è protetto!!