Scene created to test some furnitures taken from Lucrea3d.com CREDITS: chair, typewriter, some books – Lucrea3d.com lamp – Dimensiva.com (except materials) textures: poliigon.com
Some external views of a detached house. CREDITS: Grass: Grass essentials by BlenderGuru HDRI background: Pro-Lighting skies by BlenderGuru Textures: poliigon.com Rattan Hanging Chair: Lucrea3d.com Ball: BlendSwap, CC-0 by vano.nov Birds: BlendSwap, CC-0 by Nodelete Trees: 3dxy.us (except materials)
Hotel room consisting of an entrance, a bedroom and a bathroom. You can find an interactive navigable version here. CREDITS: carpet: CC-BY – Blend Swap by nacimus waste basket: CC-BY – Blend Swap by nacimus textures: poliigon.com brushed metal (material): by Stefano Scarioni cloth hanger: CC-BY – Blend Swap by Mythagos Optical illusion cube lamp: […]
The scene I’m presenting today is inspired by an installation I saw some days ago on Fubiz.net. It’s titled “Skirting Board Sunset” and it was created by dutch designer Helmut Smits: this object, made of Perspex (an acrylic material) and with a LED lamp inside, remember the sunset; its reflections on the floor remember sun […]
For our eyes it represents just a small tree suspended between olive trees; for another creature it represents a small world. CREDITS: Olive trees (except materials and close-up bonsai tree) – free olive tree pack vol1, by Sergio Mereces; Grass – the grass essentials, by Andrew Price.
In this interior scene I created, a levitating globe is replaced by an iper-realistic Earth: therefore the scene title is “Levitating blue marble”; the reference, obviously, is the well-known image taken by Apollo 17 crew while travelling towards the Moon. In the scene, other Apollo missions references are present: the wristwatch hour (20:17:40 UTC on […]
The scene, modelled and rendered in Blender, describes a working day in the Apulian countryside (south of Italy), interrupted by a brief meal (our typical friselle) and a nap in the “nziddha” shelter, suspended to a mighty olive tree; a “trullo”, a small stone building, is dominating the scene. The images were then post–processed (with Blender […]