Levitating blue marble

I imagined this scene after seeing Andrew Price‘s tutorial “How to make earth in blender (cycles)”. Differently from it, I created an interior scene, in which a levitating globe is replaced by an iper-realistic Earth: therefore the scene title is “Levitating blue marble”; the reference, obviously, is the well-known image taken by Apollo 17 crew […]

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Tiny urban oasis

3d modeling, rendering and post processing of a tiny green oasis, in the middle of a concrete “urban desert”.   Credits: grass and dry leaves – “The Grass essentials”, by Adrew Price; butterfly – Blend Swap, CC-BY, by Germano textures – www.textures.com  

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Wireframe render

In this small tutorial we’ll create a “wireframe render“, a photorealistic image (rendering) with the 3d model structure (wireframe) overlay. Let’s start with creating our scene, setting lights, materials, etc. In this tutorial we’ll use a very simple scene. Open “user preferences” from “file” menu, select “addons” tab and type “freestyle” in search box (1); […]

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Trullo v2

Maybe someone of you remembers the 3d model and render of a “trullo” (a small stone building) published here less than a year ago. During last weeks I decided to work again on that scene and make some changes and improvements, thanks to the bigger experience in modeling, materials creation, post-processing and generally in the use of […]

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Plane objects with… double face

Today I want to share a little trick to create plane objects with double face in Blender. An example? A leaf: with this method you can apply a first material to the leaf upper face and a second material, different from the other one, to the leaf lower face. Node base configuration is super easy: […]

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Detached house

Today we present the design, 3D modeling and rendering of a detached house; the building is located in the Apulian countryside, surrounded by olive trees; it combines traditional materials such as stone with contemporary solutions as glass railings and sliding sunshade panels,  CREDITS textures – www.textures.com cat – Blend Swap, CC-BY, by Gwinna; butterfly – […]

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Nesting Paduli 2015 – Workshop #6

The end of this tiring but rewarding adventure has come; now it’s time to close “Living the Paduli 2015” project with thanks. We would like to add our thanks to abitareipaduli.com ones (click here); so our heartfelt thanks go to: LUA (Urban Open Laboratory), “Abitare i Paduli”, “Unione delle Terre di Mezzo”, “Comune di San […]

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Pro-Lighting skies

Last week Andrew Price released his new “Pro-Lighting skies” Blender addon, a HDR image pack very useful for external scenes. You can find below my first test with this new addon; I want to highlight two important aspects: a great decrease of memory consumption: from about 4190MB to about 3150MB, almost entirely occupied by materials […]

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Nesting Paduli 2015 – Workshop #5

After ideas contest “Nesting Paduli 2015”, the self-construction workshop has come to its last day: the two “Nziddha“ shelters hang from large olive branches waiting to welcome their first visitors. After fixing last details, we’re going to celebrate and enjoy the atmosphere of Olivet Public Park illuminated by oil lamps. This is the report from abitareipaduli.com It’s […]

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Nesting Paduli 2015 – Workshop #4

“Nesting Paduli 2015” self-constructing workshop is getting closer to its end; first “Nziddha” model is completed, so we spent last two days to complete the second model, placed under an olive tree a few meters away. This is the report from abitareipaduli.com We’re getting closer to the end of the workshop, and the shelters are […]

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