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“Fading atmosphere” effect

As I said yesterday, the globe I represented in “Blue Levitating Marble” scene is based on a very detailed Andrew Price’s tutorial; you can find it here. I introduced some changes to materials described in the tutorial: particularly I modified the atmosphere because it had a sharp profile, to optimize the render time; so I […]

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Wireframe render

In this small tutorial we’ll create a “wireframe render“, a photorealistic image (rendering) with the 3d model structure (wireframe) overlay. Let’s start with creating our scene, setting lights, materials, etc. In this tutorial we’ll use a very simple scene. Open “user preferences” from “file” menu, select “addons” tab and type “freestyle” in search box (1); […]

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Plane objects with… double face

Today I want to share a little trick to create plane objects with double face in Blender. An example? A leaf: with this method you can apply a first material to the leaf upper face and a second material, different from the other one, to the leaf lower face. Node base configuration is super easy: […]

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